Tekken 6 Loading Screen Game Tips
This blog post contains a list of the tips for Tekken 6 that are shown during the loading screens in the console version.
– After being tossed up by an opponent, if you get up right as you hit the floor, this is called Ukemi. To pull off a Sideways Quick Roll, press any button just as you hit the ground.
– After your health meter drops past a certain point, it will glow red, triggering the Rage System. When the Rage System is triggered, striking attacks deal greater damage.
– An opponent can not block while in midair, so you can juggle them until they land on the ground again.
– Attacks are classified as high, mid, or low. If left unblocked, high attacks can deal damage to standing opponents, but they will miss crouching opponents.
– Attacks are dealt with the “1”, “2”, “3”, and “4”. Each button controls a limb of your character. (This only applies to the default controller settings.)
– Because throws cannot be blocked, it is a very effective move against opponents who rely heavily on guarding. Only crouching opponents can avoid being thrown.
– Crouching guards can defend against low attacks. It can also evade high attacks and throws.
– Low attacks can deal damage to standing opponents while they are guarding.
– Low parries consist of timing yourself against your opponent’s low attack and inputting “D/F”.
– Juggle combos are capable of draining your opponent’s health, so they can be considered vital to attaining victory in battle.
– Jumps are great for evading low attacks. By pressing any button during a jump, you can pull off a jump attack.
– Mid attacks can deal damage to crouching opponents that are guarding.
– Standing guards block high and mid attacks, but it cannot block low attacks or throws.
– The moment you are grabbed by your opponent for a throw, quickly input the proper button(s) in response to the throw to slip free.
– To Backward Roll and get up, input “b”. This is a good way of keeping distance from your opponent.
– To Forward Roll and get up, input “f”. This is ideal when wanting to stay close to your opponent.
– To pull off a Backward Quick Roll, input “B” just before hitting the ground. Backward Quick Rolls will help you get up after rolling backwards.
– To pull off a Quick Recovery, input “F” as you hit the ground. In quick recovery, you can attack your opponent with a kick while jumping back up if you are faced up with your feet facing the opponent.
– To rise immediately after being floored, input “u” or “d/b”. This way of getting up enables you to guard your opponent’s follow-up attacks.
– To Side Step into the background, input “u”. To Side Step into the foreground, input “d”.
– To Sideways Roll and get up into the background, input “1”. To Sideways Roll and get up into the foreground, input “d+1”.
– To unleash a low attack while floored, input “3”. To unleash a mid attack while floored, input “4”.
– When you strike opponents before they complete an attack, it is considered a Counter Hit. These deal more damage than normal hits, and depending on the move, can alter the stance of your opponent.
Later,
Wild Man X