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Archive for the ‘Tekken 6’ Category

FAQ Update – February 7, 2011

February 7, 2011 Leave a comment

The following FAQs have been updated, and should be available on IGN, GameFAQs, and Tekken Zaibatsu soon. Enjoy!

Tekken 6 Craig Marduk Guide – Version 1.00 (By Asianskyblue)
– First Release
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Categories: FAQs, Games, Tekken 6, Update

FAQ Update – June 20, 2010

July 20, 2010 Leave a comment

The following FAQs have been updated, and should be available on IGN, GameFAQs, and Tekken Zaibatsu soon. Enjoy!

Tekken 6 Scenario Campaign Co-op Guide – Version 1.11 (By xROGUExKEVINx)
– Fixed typo.

Tekken 5 Craig Marduk Guide – Version 1.30 (By Asianskyblue)
– I’m terribly sorry for the immense lack of updates within the
past few months but, as you can imagine, I’ve been very busy with
school and work amongst other things. Anyways, its almost done &
remaining portion should (really) be done shortly.
– Went through *SPECIAL ARTS* and took care of a whole whack of
corrections. Following are the moves that are redone:
1,d+2
f,f+1,2
f,f+1,2*
d/f+1
b+1
1+2
d/f+1+2
2,d+1+2
f+1+2
f,f+2
d/f+2
SLD 2_d+2
d/f+3,1
d,d/f+4
b+4
u/f+3+4
d/b+4
d/b+4 (Ground stomp)
f+4
WS+4  (VALE TUDO STYLE: STANCE & MOVES)
1+3   (THROWS)

– Added more info to Marduk’s reversals & Ground throws.
– Added more infor to *POKES & MIXUPS*. Following moves are
added to it:
1+2–>Normal hit
d+4
f+1+2
d/f+1+2
f,f+1+2
CH d,d/f+4
1+3 throw
SLD 2
– COMBOS section updated. Corrected a few typos in d/f+1,
SSL (f+2),1
f,f+1+2 juggle
– MARDUK SPECIAL updated too. Just a minor correction in d/f+1 &
d/b+1+2 portion. Added a small info to f,f+1
– STAPLES section updated with a few corrections.
– Added some more info to FC,d/f+4 *OKIZEME* section.
– Some additions & corrections to *ANTI-CHARACTER STRATEGIES*
section. Ganryu & Jin added. Bryan, Devil-Jin, Heihachi, King
updated.
– Added a small new section *QUICK DR UPDATE* for DR fans. Just in
case :p
– With this update, it’ll mostly be housekeeping stuff, and tying up
loose ends. I hope you enjoyed this one, people!

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Categories: FAQs, Games, Tekken 5, Tekken 6

FAQ Update – June 7, 2010

The following FAQs have been updated, and should be available on IGN, GameFAQs, and Tekken Zaibatsu soon. Enjoy!

Tekken 6 Scenario Campaign Co-op Guide – Version 1.10 (By xROGUExKEVINx)
– Added a couple more general tips.
– Revised strategy for Stage 5, 7 and 9.
– Inputted my new score.

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Categories: Consoles, FAQs, Games, Tekken 6

Tekken 6 Scenario Campaign Co-op Guide

June 17, 2010 Leave a comment

Over the past 2 weeks, I have been assisting xROGUExKEVINx with a new FAQ, named “Tekken 6 Scenario Campaign Co-op Guide”.  It is now available over at IGN and GameFAQs for you to check out.

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Categories: FAQs, Games, Tekken 6

FAQ Update – May 2, 2010

The following FAQs have been updated, and should be available on IGN, GameFAQs, and Tekken Zaibatsu soon. Except for the “Trophy & Achievement Guide”, these are the very early stages of these FAQs, and I still have a lot of work to do. Enjoy!

Tekken 6 Combo FAQ – Version 0.80
Combo List
– Added a universal note
– Added Launchers for Alisa, Anna, Armor King, Baek, Bryan,
Christie, Jin, Julia, King, Lars, Lee, Paul, Roger Jr.,
Steve, Wang, Yoshimitsu
– Added Combos for Anna, Armor King, Baek, Bryan, Christie,
Jin, Julia, King, Lee, Paul, Roger Jr., Wang, Yoshimitsu
– Updated Baek, Bryan, Christie, Jin, King, Lee, Paul, Wang,
Yoshimitsu
Other
– Fixed some typos

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Categories: FAQs, Games, Tekken 6, Update

Tekken 6 Move List Update – April 23, 2010

April 23, 2010 Leave a comment

Another update for our Tekken 6 Move List will be available soon. The following changes have been made:

  • Added the Tekken 6 logo
  • Updated Move Lists – Anna, Armor King, Baek

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Categories: Games, Move Lists, Tekken 6

Tekken 6 Loading Screen Game Tips

April 10, 2010 Leave a comment

This blog post contains a list of the tips for Tekken 6 that are shown during the loading screens in the console version.

– After being tossed up by an opponent, if you get up right as you hit the floor, this is called Ukemi. To pull off a Sideways Quick Roll, press any button just as you hit the ground.

– After your health meter drops past a certain point, it will glow red, triggering the Rage System. When the Rage System is triggered, striking attacks deal greater damage.

– An opponent can not block while in midair, so you can juggle them until they land on the ground again.

– Attacks are classified as high, mid, or low. If left unblocked, high attacks can deal damage to standing opponents, but they will miss crouching opponents.

– Attacks are dealt with the “1”, “2”, “3”, and “4”. Each button controls a limb of your character. (This only applies to the default controller settings.)

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Categories: Games, Tekken 6